AI Insights · Timothy · July 2022
Top 5 Cooking Games in Colombia Q2 2022 Performance
Discover the performance of the top 5 cooking games in Colombia during Q2 2022, with data on downloads, revenue, and active users.
The second quarter of 2022 saw notable performances from the top 5 cooking games on a unified platform in Colombia. Below is a detailed analysis of each game's weekly downloads, revenue, and active users trends, based on data from Sensor Tower.
Fill The Fridge! by Rollic Games experienced fluctuating weekly revenue, peaking at approximately $43 in the last week of March and $37 in the final week of June. Weekly downloads showed a significant upward trend, reaching around 60K by the end of June. The game also saw an impressive rise in weekly active users, growing from roughly 96K at the end of March to 158K by the end of June.
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. maintained a consistent weekly revenue, peaking at approximately $717 in late March and $655 in the final week of June. Weekly downloads surged mid-quarter, climbing from around 10K at the end of March to over 25K by the end of June. The game's weekly active users also increased steadily, reaching about 148K by the quarter's end.
Sandwich Runner by DWANGO Co., Ltd. did not generate revenue during this period. However, weekly downloads exhibited a gradual decline, falling from roughly 26K at the end of March to about 12K by the end of June. The game’s weekly active users remained relatively stable, fluctuating around the 100K mark throughout the quarter.
Frozen Honey ASMR from Crazy Labs also did not report any revenue. Weekly downloads saw a downward trend, starting at around 22K at the end of March and decreasing to approximately 11K by the end of June. The weekly active users followed a similar pattern, dropping from about 35K to around 17K over the same period.
Crazy Chef Cooking Games by Casual Joy Limited had varied weekly revenue, peaking at $132 in the third week of April. Weekly downloads experienced significant fluctuations, with a notable peak of about 25K at the end of May. The game’s weekly active users increased substantially, reaching around 35K during the first week of June before stabilizing at around 14K by the end of June.
For more detailed insights and data, visit Sensor Tower.